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I noticed the short section on changes to Bevy's UI. I expect both GPU rendering and ECS will be important capabilities to consider for new GUI systems, and Bevy does both well. How do you imagine Bevy fitting into the budding Rust GUI story a la https://areweguiyet.com ? An entrant itself? The backend for one? Would you consider pure GUI applications an important use-case for Bevy now, or perhaps some time in the future?


So, I'm not Cart, but I'm a major contributor. My vision for this is as both an entrant and a logic-backend for GUI. In terms of use cases, I expect that: games > servers > scientific simulation > pure GUI, but all four are something we're trying to be actively mindful of. Accessibility matters, but native-look-and-feel is effectively a non-goal at the engine level; there's a lot of other frameworks that can provide this and cross-platform unification is more important.

We're planning to follow Godot and dogfood the UI to build out the editor, so support for pure GUI applications is something that we'll be actively testing.




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