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> Why do you need opengl when you have support for D3D, Vulkan, Metal, OpenglES, and WebGL2? What amount of the market are you missing?

My take: Software isn't used exclusively on new computers.

I was just reading a forum thread full of complaints that a certain emulator won't work on 4th-gen i5 laptops. I want the software I write to be accessible to owners of machines at least as old as that, and I hope I can do that with Bevy.



Bevy is still in its very early days. Using their limited development time to develop for what is already today old hardware doesn't make much sense considering its peak is likely another 5+ years in the future. By the time Bevy is very mature, the hardware that is only able to run OpenGL will be even less relevant and a very small niche.

That being said, as far as I know Bevy is modular enough to write third party render backends. If it keeps growing, I'm sure someone will do that.




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