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Indeed. The TL;DR of the whole thing seems to be:

Spooked foxes aim to be 100 "triangles" away from the player on a pathfinding mesh. Where are they likely to run into the 100th triangle? In a place with a lot of pathing points, so it'll often lead you to a camp or something interesting.

^fits in one tweet and no cookie wall minigame required



Which is funny because we have so much story telling and myth that suggests the same thing. Our hero lost somewhere follows a wild animal which brings him to food or water or treasure or shelter.

In real life, animals might also be seeking out that 100th triangle. In low density areas like fields they are super exposed to predators and the elements so if chased or watched, they'll go to places with complexity and resources. I think this is a very amusing and interesting parallel between the virtual worlds we build and the real one nature built.




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