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You misunderstand the point. You're comparing a 1080p phone to a 4k television when texture memory is what will take up the vast majority of ram. Code footprint is pretty irrelevant.

Still the TV does fine with 2GB. Doesn't seem fair to complain.



I wasn't speaking of a 4k TV, but still, this doesn't check out. A single 2160p framebuffer is 8MPix, or 32MiB. Not counting the original FB size, the extra 1.5GiB are enough for 48 whole framebuffers. You don't need that much image data all at once, the number is ridiculous. No, I believe it's just that the code became that much less efficient.


Think of each app and all the texture content that needs to be loaded. App textures get 4x as big, all things being equal. You see a 4x change in ram across those devices.


Would you pay an extra 20k for your tv so it could have 500MB of memory and have all it's apps work?




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