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From a technology perspective, I think you're totally right that Wasm and WebGPU support is super exciting for game engines like Unreal/Unity. The ease of distribution could be a game-changer.

That said, I'm not super familiar with the world of game development and distribution. While web-based games have great distribution, the "best" technology or product doesn't necessarily win. Steam has massive power as an incumbent in the space, it does provides a useful service of facilitating discoverability for indie games, and there's definitely some scenarios where web-native games don't make sense [1].

[1] https://news.ycombinator.com/item?id=30157817



Yeah, because of instead targeting Vulkan 1.3, they get to target a subset from Vulkan 1.0, really exciting.




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