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I've found myself following a similar thought progression. For me, the difference is that in Factorio I can decide to completely refactor my base and not have to deal with any angry stakeholders or teammates that disagree with my direction.


inb4 someone makes an angry stakeholder mod that spawns biters unless you hit some arbitrary metric in a set amount of time :)


The biters do make refactoring a bit more tricky. Got to at least keep base defenses up and running. That could be seen as the equivalent of keeping existing users happy.




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