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I managed to get through almost all middle men by using 2 tricks:

1) Push a large amount of data on the pull (the comet-stream SSE never ending request) response to trigger the middle thing to flush the data.

2) Using SSE instead of just Comet-Stream since they will see the header and realize this is going to be real-time data.

We had 99.6% succes rate on the connection from 350.000 players from all over the world (even satellite connections in the Pacific and modems in Siberia) which is a world record for any service.




While 350k simultaneous connections is nice, I'd be extremely skeptical of that being any kind of world record


The world record is not the 1.100 concurrent users per machine (T2 small then medium on AWS) we had at peak, but the 99.6% connections we managed. All other multiplayer games have ~80% if they are lucky!

350.000 was the total number of players during 6 years.


Two nines and a world record, get this man a trophy!




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