You are never going to figure out that the drop rate for rare cards go up by 1% every time a non rare is rolled from a base chance of -5% yet this is a critical information for pathing choice. It doesn’t matter at ascension 1 or 2 because they are easy (I have a 100% win rate at both and I am in no way a good player) but it gets critical later on. Same thing with some of the weirdest monster loops. The fact that the first three encounters of a floor are drawn from an easier pool and you should therefore aim for a fourth floor elite is never made clear. The game is full of information you will be hard pressed to figure out just by playing repeatedly. The fun of the game is making smart decision to neuter it’s randomness. The ramp up to reach this point is far too long. The sole reason I played hundreds of hour of this game is because I watched a stream of it semi-randomly. In my opinion that’s a flaw.