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Unless you live in windows ONLY, start with wgpu (a Rust library that supports WebGPU). It'll work with Metal/Vulkan/Web.

WebGPU is very similar to Vulkan, near a 1:1 in concepts. A lot of the new libraries (Metal, DirectX) are similar in fact, so learning WebGPU will get you extremely prepared for any of those.



I don't see why you wouldn't also use wgpu on Windows




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