> But it's a non-starter for those who just want a usable package with batteries included, which i'd argue is the majority of the users and therefore will impact the popularity of the project negatively.
Well, yeah, i think the popularity of Unity even at its earlier versions over -say- Irrlicht is a testament to that despite the latter containing pretty much everything one might need for a 3D game :-P.
But my point is that popularity here can be a red herring because frameworks like that never set out to provide the same solutions as Unreal/Unity and for someone who is looking for a framework to build on or use as opposed to an all-in-one solution like Unreal/Unity, the latter's popularity wont matter much (and there are such people - it is not uncommon to see developers who say that, e.g., they'd like Unity if they could use it as a library).
Well, yeah, i think the popularity of Unity even at its earlier versions over -say- Irrlicht is a testament to that despite the latter containing pretty much everything one might need for a 3D game :-P.
But my point is that popularity here can be a red herring because frameworks like that never set out to provide the same solutions as Unreal/Unity and for someone who is looking for a framework to build on or use as opposed to an all-in-one solution like Unreal/Unity, the latter's popularity wont matter much (and there are such people - it is not uncommon to see developers who say that, e.g., they'd like Unity if they could use it as a library).