Right, it's signals and the whole communication process between nodes that's the issue, and the only thing in Godot that causes me to pull my hair out.
So much in Godot falls magically into place when you try, and then you have to send a piece of info from one object to another, and the official standard methods to do so look like an outrageous clunky hack.
So much in Godot falls magically into place when you try, and then you have to send a piece of info from one object to another, and the official standard methods to do so look like an outrageous clunky hack.