Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Even if we got to the point where the digital humans are indistinguishable from real footage, all your realism is gonna go out the window when you encounter a bug where a character is half-clipped into a wall. Or when an animation breaks and someone is standing with a backwards bent knee, and no reaction on their face.

The idea that the ultimate endgame for video games is to have them look like a playable movie, or be a real-world simulation just seems silly to me.



I find that the increasing photo realism makes it even funnier when things break down in the typical way.


Not if your game is themed that way like a Philadelphia Experiment, Fringe, or other scifi where people get cinched between dimensions.




Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: