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I always assumed the Unity demos are interesting because they are being done in real time.


It makes more sense if you read the next line :

> Show me a 100 player PUBG type game running at solid 60fps on a current gen console or mobile. We already know you can render a GTA3 cutscene.

So, as I understand, he complains that the demo team spends more time trying to make demos that looks like movies instead of making demos that are more focus on the game parts.


The linked video wasn't rendered in real time.




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