"Are you surprised that people don’t just wear monochrome black shirts in real life?"
No and thats why its silly to say rocket league items have no impact on gameplay, ofcourse its nicer play with hot wheels car that has animated decals than grey corolla.
I would like game to be more like "if you get this good, you get these cool items" instead of something like "if we put paid rewards right next to free rewards, then 15% of our playerbase is going to buy paid tier." :/
I had no problem with dlc cars, it felt like I was supporting the game, now it feels like I'm being manipulated to give money to somebody who owns rocket league.
> now it feels like I'm being manipulated to give money to somebody who owns rocket league.
Epic Games. Why are we surprised by this when they saw a cash cow when they bought it, and have done nothing but turn it into another Fortnite?
I think this type of game needs its own genre. Fortnite, RL, GTA Online, Warzone... They all follow the same model of "build a good multiplayer experience and "support it" perpetually by squeezing as much revenue as you can from your users".
I was a huge RL fan in 2015/16. It started going down hill sometime after that and EG has run it into the ground.
> I think this type of game needs its own genre. Fortnite, RL, GTA Online, Warzone... They all follow the same model of "build a good multiplayer experience and "support it" perpetually by squeezing as much revenue as you can from your users".
that's called "live service". In theory. A lot of games try to skip the "build a game that's actually fun and reasonably complete" part and just race to dump it on the market as soon as it's barely (or not even) playable and think they'll add content later. That's not live service, that's early access, and it's killed BFV and then BF2042 after it, Anthem, etc. EA is very very bad about this.
But yeah, when you hear a publisher say that a game is going to be a "live service", that's what it means, they want to do the fortnite model and squeeze ongoing revenue from the player base by whatever means. Sometimes it's cosmetic-only, sometimes it's not (R6: Siege), sometimes it starts one way and then becomes gameplay-affecting 6 months or 12 months down the road when they've got a player base who's attached to the game.
Of course, just like changing the game to add P2W elements after the fact, sometimes they won't. Valve basically abandoned TF2 about 5 years ago, they are still raking in money from it (it's still a top-10 game on steam...) but they won't even keep up with anti-cheat let alone continue development. Or even continue live service. No live service, only pay. And nor will they even allow the community to fix the game on their own, like Team Comtress 2...
"Live Service" or "Games as a Service" may be the vocab you're looking for.
The game exists as a monetization engine. Some amount of fresh content is required to keep feeding the machine, but the goal is generally to let the machine run while dropping in bits of content and purchasable junk for the players to consume.
> They all follow the same model of "build a good multiplayer experience and "support it" perpetually by squeezing as much revenue as you can from your users".
It's a viable business model and it allows players to enjoy the game for many years to come. What bothers me a little is that these revenue extracting schemes are usually very complicated and are probably complicated because it allows them to extract as much money as possible from a small subset of players. Like casino's and mobile games.
No and thats why its silly to say rocket league items have no impact on gameplay, ofcourse its nicer play with hot wheels car that has animated decals than grey corolla.
I would like game to be more like "if you get this good, you get these cool items" instead of something like "if we put paid rewards right next to free rewards, then 15% of our playerbase is going to buy paid tier." :/
I had no problem with dlc cars, it felt like I was supporting the game, now it feels like I'm being manipulated to give money to somebody who owns rocket league.