In another comment you've admitted to spending $10k on some games, so clearly the patterns are doing their job.
These things are specifically made to create a strong addiction and wring the max possible amount of money out of people whether they can afford it or not. If you are in the former camp then you do you, but it doesn't make them not dark.
The games I like grinding in (Factorio/Satisfactory, survival games) and with guilds (World of Warcraft) are not the same I spend money in. I feel it's unfair to use another unrelated comment of mine and make assumptions on that.
The rest of the mechanics (especially the ones making me spend money) I have no problem calling dark patterns.
Then the site mostly agrees with you on that, and I do as well. These things are only dark patterns because they usually interlock with the money sinks. I'd say they still mostly cater to an addictive personality, but it's a very mild vice when the game's design doesn't follow the incentive to cash in on that.
These things are specifically made to create a strong addiction and wring the max possible amount of money out of people whether they can afford it or not. If you are in the former camp then you do you, but it doesn't make them not dark.