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In F2P games you need to spend hundreds of hours to either grind to unlock basic functionality, or even if they don't have grinding, you still need skins or everyone will leave your party because they assume you're a noob. Skins drag down game performance. I've seen literal billion dollar games where it ran perfectly fine until they added waves of skins. Also multiple games where each time someone comes near you with a skin, the game freezes to load the skin (probably a blocking socket call in the middle of the main game client loop, as that's the quality you get in such games). And in most games, emotes and skins allow unintended behavior that gives advantages to their users. This is what happens when you focus all dev work on designing skins and zero thought goes into how they would affect the game.

Now, since you don't want to spend hundreds of hours unlocking the ability to play the game on a level playing field, you will probably want to spend money to unlock these things. This will costs hundreds of dollars, far more than you would pay for an actual real game. Even if you unlock them the free way, there's a high chance your account eventually gets banned. As, once again, the studio has no experience in anything other than skin design, and have no idea how their game actually works and will cave in to every single basic cheating allegation and social crap like "he was in my game therefore he stream sniped me". Again, if you have ever played a game in the last 30 years, you would be well aware that most people in charge do not understand very basics like how you could infer an enemy is near you because you heard him behind the wall, or he triggered something on the map somewhere that tells the other player that trigger was indeed triggered across the map.

> zero impact

Obviously false unless you have never played a game before.



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