"Never underestimate the value of a 'good-enough' solution"
I commenting as a multi-decade programmer, but alas I know nothing about color ! Even though I've dabbled in graphics here and there in my career. (this is just for background)
My main point is that, as "technical person" with NO skin in the game. I can honestly say I can't see the difference, or if I can, why one is better or not.
Not saying it should not be fixed, but if I am a sample of the "ignorant majority" that don't know about colors should this bother me ? Or bother me more ?
I hope I'm not offending the "experts in this field" just saying, your clueless audience(me) don't even know what is wrong :)
I'm a casual developer too, not knowing much about colors.
But I can see the difference. For "my browser" visual image, I can kind of see "vertical pillars" in the middle which which reminds me of times where we had not many colors in our palette.
Moreover, if looking at red and moving on horizontal axis - it is same red and after only some distance it starts to change. The correct color mixing for me looks better - the colors start to change instantly and more smoothly.
"Never underestimate the value of a 'good-enough' solution"
I commenting as a multi-decade programmer, but alas I know nothing about color ! Even though I've dabbled in graphics here and there in my career. (this is just for background)
My main point is that, as "technical person" with NO skin in the game. I can honestly say I can't see the difference, or if I can, why one is better or not. Not saying it should not be fixed, but if I am a sample of the "ignorant majority" that don't know about colors should this bother me ? Or bother me more ?
I hope I'm not offending the "experts in this field" just saying, your clueless audience(me) don't even know what is wrong :)