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This is a really important part of figuring out if you want to get into EVE. CCP are terrible game designers. They're a "throw shit at the wall and see what sticks" kind of game design studio. The market is a graveyard of items and associated mechanics that are design failures and are never to rarely relevant. They keep adding new mechanics that are broken, in balance and intended purpose. Their ship balancing team is two people.

But somehow this pile of crap mechanics by the sheer mass of them makes for an emergent sandbox. It feels not designed, like so many other video games. Systems that are not meant to interact with each other do in unexpected ways. Don't go in expecting every career path in EVE to have thought behind it. You have to figure that out.



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