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> Before 0.25 the engine was mainly used as framework backed by the scene editor. Now the situation has changed, now it is possible to run your game in the editor, like in many other mainstream engine such as Unreal Engine, Unity, Godot, etc.

That’s a major usability improvement. It’s truly a ‘Godot lite’ engine now, which is a noteworthy milestone for the Rust gamedev ecosystem!




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