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> I really wonder if the possibility of updates alone can make software worse.

Absolutely does. You see this in console video games. As soon as online updates became possible, game-breaking bugs at launch became practically the norm, instead of incredibly rare (minor bugs were common enough before ["I AM ERROR"], sure, but game-breaking ones, while not unheard of, were rare). Charging $60 for a late-alpha-quality product.




Many modern AAA titles have day-one patches, and with some games pivoting to a 'Live Services' model, additional content is often put on an arbitrary 'roadmap'.

If it was all executed well, it would be fine. The problem is, it isn't.

A public beta used to actually be a mostly-finished product, but is often used now as a 'preorder for early access' period. The last one I participated in was for Elder Scrolls Online, and it was kind of funny with how broken things would be. It wasn't as funny when the game launched with a few of those bugs still in place.


"Fail fast" in action, to the detriment of drivers everywhere.


I agree with what you are saying, except that "I AM ERROR" isn't actually a bug. The character is intentionally named that in Zelda II, even in the original Japanese.


Huh, TIL. I even had the game back in the day, and had no idea that wasn't an actual oversight.


Programmer joke. See my sibling comment to yours.


And "Bagu" is mistranslated; his name is supposed to be "Bug".




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