> The field is in its "90's internet phase" right now. The tech is still immature, but is rapidly growing in capability and ambition.
This has been said to be the case (though for the first several waves with a different analogy, for obvious reasons) for every wave of the VR hype cycle since at least the mid-80s.
But it keeps not sticking, and I don't see any convincing reason to believe that the people pushing, or buying into, the hype understand why it keeps not sticking, much less have done anything in the most recent wave to overcome those problems.
This has been said to be the case (though for the first several waves with a different analogy, for obvious reasons) for every wave of the VR hype cycle since at least the mid-80s.
But it keeps not sticking, and I don't see any convincing reason to believe that the people pushing, or buying into, the hype understand why it keeps not sticking, much less have done anything in the most recent wave to overcome those problems.