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I'm all for the unionization of labor in this industry. But this article absolutely has a spin on the whole thing. They're painting QA in a light where by they're underappreciated despite their deep talent comparable to engineering and art. Am I wrong in thinking that, indeed, while their skills are important, they're easily replaceable as compared to developers or artists?


what makes you think devs and artists are difficult to replace at Bethesda's scale. or indeed at any scale in the video game industry.

more expensive maybe, but that's not the same as difficult.


Devs are absolutely hard to replace in any industry right now given that I have to give 2 interviews a week in my current job.


so at minimum two people apply and get past HR's filters per a week.

hard to replace is when there are no interviews a week.


Everyone in my company is interviewing and we hire very few of the applicants because few are qualified. Having to spend 2 hours of every single employee's time a week and each employee is being paid close to 1/3rd of a million dollars or more is difficulty in hiring. Oh, and when you do find someone qualified they have 5 other offers.


How the fact that they are easily replaceable justify to treat them bad ?


I don't know that replaceability (true or not) should have that much of an outsized impact on the expectations of humane treatment

I realize capitalism rewards scarcity here, but imo this is a piece explicitly about the tolls that tends to bring




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