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Fantastic anecdote, thank you for sharing. I love these kind of stories. It reminds me of the Dwarf Fortress “dead cats in taverns” bug [0], which just goes to show the detail that goes into these game mechanics.

[0] https://www.pcgamer.com/how-cats-get-drunk-in-dwarf-fortress...



It also reminds me of a trick used for a subway car in Fallout 3. Instead of actually implementing vehicles, there's an NPC running under the level whose head has been replaced with a train.


Yes! Came here to post just this.

Train hat guy! https://www.pcgamer.com/heres-whats-happening-inside-fallout...


IIRC the train was a piece of headgear like a helmet or something


My recollection was that it was an item that took the pipboy 'slot', as another layer of 'the player should never be able to loot or equip this' protection.




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