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No it's not their job, and I'll try to explain why I think that.

Apart from the remit being just too broad, designers in any case are part of a complex team that deal with a multitude of functional, non-functional, regulatory and financial requirements.

Now, we have many different definitions of "designer", which I am very aware of, but I believe that, in some circles "designer" has become romanticised and extended to include a set of perceived "magical" powers to "deliver what a boss wants". That is a distortion of the role to something grotesque.

Speaking from a domain in which I have expertise; in sound design a great battle ensued between designers, users (audiences) and the 'bosses' (studios and publishers) as to how music and films should sound. You probably know this as the "Loudness Wars". I think it remains a textbook example of misalignment between technical, artistic and financial factors. It also remains an example of why I think "Markets are a myth" [2].

Despite listeners saying over and over that they "Don't want it", the producers, through a mess of internal motives (mainly financial), repeatedly foisted their values onto them, being obsessed with what they think users want in preference to flat-out contradiction that would be evident in even the most cursory market research.

The job of a designer is to balance factors, and in a sense act as an advocate (stand-in) for the user by mentalising their actual needs. It's a very demanding and complex skill. Doing "what your boss says" is absolutely not it and reduces a designer to a tool.

On the other hand, a job of the designer is also to listen to expert technical advice outside of their skill-set, and so must not get carried away with any grand "aesthetic vision", wanting to be Steve Jobs.

A hard line to tread, and one requiring strong will and ethics as well as judgement.

[1] https://en.wikipedia.org/wiki/Loudness_war

[2] https://news.ycombinator.com/context?id=32463541



Related, the challenges sound designers face in making dialogue audible. What seem like simple problems (make car climate control buttons easy to use, make the speech in a movie easy to understand) turn out to be incredibly complex.

https://www.slashfilm.com/673162/heres-why-movie-dialogue-ha...




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