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> Suffice to say, there are quite a few markets and product categories that are traditionally completely "locked down" or "closed" or "integrated", or whatever you want to call them, that absolutely do not "tend to lose in the end".

Hm, that could very well be. Could you give an example or two?

For example a GPS device in the car may be proprietary as you said, but a car itself isn't. Not sure about particular patents and rules, but can't anyone with enough investment start making cars? Gaming also isn't restricted to game consoles either. Or maybe I'm just thinking about different categories.

Even stories that are in the public domain are probably better known to most people because there were more movies made about them and more references were made in culture.

Openness allows things to become ubiquitous, but yeah, it's probably a difference if you talk about phone operating systems or cooking recipes. But still.. What Linus says rings true to me.




Game consoles, cars and GPS-devices are closed in the same sense that Macs, iPhones and iPads are. The vendor supplies the product as a complete integrated experience, not as hardware that you install whichever software you want on.




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