Strong "Death of Perosnality"[1] vibes here! That was about ux, this is more about dx. In that thread I advocated pretty heavily for apps not being special[2], for their best service usually being to get out of the way, to be slim & light, focused less on initial charm & more on enduring usability.
I think most of that applies here. The whimsy & fun is cute at first, but it's rarely long term magic. For new teams & outsiders, it's a pain. I've had to work eith a sync engine where there's 20 subsystems seemingly each named by randomly picking a name from Encyclopedia of Mythology. There's probably something cute & creative & whimsical to the authors, but as someone trying to use the thing, it's merciless & oppressive, a huge turn off.
I think most of that applies here. The whimsy & fun is cute at first, but it's rarely long term magic. For new teams & outsiders, it's a pain. I've had to work eith a sync engine where there's 20 subsystems seemingly each named by randomly picking a name from Encyclopedia of Mythology. There's probably something cute & creative & whimsical to the authors, but as someone trying to use the thing, it's merciless & oppressive, a huge turn off.
[1] https://tdarb.org/blog/death-of-personality.html https://news.ycombinator.com/item?id=32777411 (79pts, 3d agi, 63 comments)
[1] https://news.ycombinator.com/item?id=32791861