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Yeah i'd agree here that GTA is not a shallow game, it's got multiple levels of openworld interactions that you can chose to interact with or not.

What it doesn't have is strict or difficult obstacles that give a perceived difficulty. The game's difficulty hits a plateau quite early on and then it's really an exploration and narrative experience. Which most people prefer. GTA online is a different beast and probably where this one will focus. More live ops and changing / persistent world, more like fortnite's map would be my guess.




By "shallow", they mean that there is no interesting story line.

I think for our age group, game mechanics and open world are not enough - we want to be told/discover an interesting story.




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