> Apparently the debug stuff are needed for servicing
Yeah, that makes sense. I'd have thought it would be better to have an ephemeral debug client that's deployed from remote if you have the key to the big lock, but perhaps that's for the PS6.
> Plus if someone manages to run custom code, having the debug options or not becomes irrelevant.
Agreed, but it might be harder as they have to write custom tooling to inspect the system.