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> most games developers regularly hand code AI in inline assembly

This goes against any game company I worked. If anything, many are moving the AI code to scripting. Last company I worked had all the AI done in UnrealScript. Before was a mix of UnrealScript and C++ and previous was C++ with bits of lua mixed.

Never did I saw a line of assembly related to AI/Gameplay code in these games. (I was a AI programmer for about 4 years before leaving the industry in 2009)



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