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hnthrowaway0328
on Nov 1, 2022
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Ask HN: What was being a software developer like a...
In 1992 (and pretty much in a good part of the 90s) it was still possible and practical to build a small dev team (under 10) and push out incredible titles. IIRC Both ID Software and the team that worked on Diablo were relatively small-ish.
Nowadays we have to look to indie studios.
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Nowadays we have to look to indie studios.