Its a game, the important bit is playable framerate. There arent any nuances when you are hitting drops to 17 fps.
>down to implementation details
Game is running 2 times slower. Nvidia favorite kind of technology. Tessellation, Gameworks, Hairworks, RTX, all run at lest 2x slower when enabled unless you buy Nvidia flagship hardware.
>down to implementation details
Game is running 2 times slower. Nvidia favorite kind of technology. Tessellation, Gameworks, Hairworks, RTX, all run at lest 2x slower when enabled unless you buy Nvidia flagship hardware.
Did you know Nvidia physx library shipped compiled for FPU? At the time SSE2 was available for 10 years and SSE3 for 5 https://arstechnica.com/gaming/2010/07/did-nvidia-cripple-it... https://www.realworldtech.com/physx87/3/ Nvidia PR person tried claiming Physx actual computation is not a bottleneck, so they didnt bother optimizing :D If its not a bottleneck then why run it on GPU?