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Interesting, but I feel if there is a card on the board that doesn't contribute to any player's result, it's too hard to guess in just five tries. You have 2,3,4...A, which is too many options, even if you manage to get the suit correct.

I don't really know how to change the rules to compensate for this, but it feels like these 'unrelated' cards ruin the game in a way.




What you're talking about is a "random kicker" and the rules specifically say there aren't any. Every flop card hits someone's hand, in terms of rank, if not suit.

This makes it significantly easier. Got it in 3, could have gotten it in 2 except I had a 50/50 on the suit of the last card and I picked the wrong 50.


Not sure if it’s fair to downvote tcmb for not seeing this — the second rules page was rather well-hidden, I overlooked it as well.


This isn’t a problem: No random kickers on the board - The rank of each board card will alway be a part of at least one player's hand in at least one phase.

Rules page 2


I found that confusing, not knowing the term "random kickers."

To rephrase slightly for my brain: Every card in the solution will be used in at least one player's hand.

It might have been nice if there were an annotated example game.


I didn't know it either but worked it out from context. The couple of examples, the rules and thinking about it was sufficient for me.




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