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> Isn't it obvious that making crypto payments easier allows devs to circumvent Apple's cut?

No, it isn't. Please enlighten us.



It is another form of payment. What's to get?


How exactly would you accept crypto payments in your app in a way that avoids the 30% fee?

That feature wouldn't make it through the review process, just like any other form of payment that skips the fee.


Points/karma acquired in-game that can be exchanged off-app for crypto. Since crypto is so easy to exchange with no verification of buyer/seller needed, you can keep moving around how that works to make Apple's task of reviewing your apps more and more complex until you find a way to do it that they overlooked.


Apple’s 30% tax on IAPs is ultimately a convenience fee on impulse buys. Whereas inherent in the process of sneaking Apple-taxable-purchasable under their nose necessarily requires a very inconvenient process: buying crypto from a retail exchange, then moving it off-exchange to a tumbler, then back again to to buy something from the same (or another) retail exchange is far from convenient - and definitely not instant - so it is not in any appreciable way to circumvent Apple’s IAP tax, because it simply comes down to the fact you can’t make impulse-buys through that system - never mind the txn/gas fees in cryptocurrencies make it very wasteful for microtransactions, or really any transaction below tens-of-dollars.

I’d agree with you provided Bitcoin’s Lightning network worked the way we hoped it would back in the early-2010s, but it doesn’t. Otherwise, your argument reads like is saying Apple should tax every PayPal transaction made through PayPal’s iOS app.




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