Love your comment, but I want to add something to this:
> 15 years ago this just wasnt possible
Actually around 2003 to 2006 I was doing that. Back then we were releasing games on PocketPC, which sold around $20. It was basically 1 programmer and 1 artist, or some could do that all by themselves.
But then came a period where mobile became really popular, and a lot of money started flowing into that game platform.
But I do agree that now you have both the platforms and tools for small game developers to pull off some very nice games.
> 15 years ago this just wasnt possible
Actually around 2003 to 2006 I was doing that. Back then we were releasing games on PocketPC, which sold around $20. It was basically 1 programmer and 1 artist, or some could do that all by themselves.
But then came a period where mobile became really popular, and a lot of money started flowing into that game platform.
But I do agree that now you have both the platforms and tools for small game developers to pull off some very nice games.