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Love your comment, but I want to add something to this:

> 15 years ago this just wasnt possible

Actually around 2003 to 2006 I was doing that. Back then we were releasing games on PocketPC, which sold around $20. It was basically 1 programmer and 1 artist, or some could do that all by themselves.

But then came a period where mobile became really popular, and a lot of money started flowing into that game platform.

But I do agree that now you have both the platforms and tools for small game developers to pull off some very nice games.



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