Indeed. I couldn't believe Facebook bet so much on VR, and especially a low-quality 3D MMORPG full of micropayments. With no LEGS. How long have video game characters had legs??
I feel dizzy even playing Minecraft on a plain screen. I won't ever buy VR goggles. Let alone ones bound to a Facebook account.
Zuck must’ve been high when OKing VR, I still think Google Glass is the way forward with augmented reality. Very comfortable and isn’t trying to rewrite how humans communicate.
I have VR and it is immersive, but way too uncomfortable.
If you imagine arbitrarily good technology VR still feels like a niche while it's easy to imagine lots of uses for a lightweight stylish internet-connected HUD that supplies realtime information--even if we're talking years in the future. I tend to believe this is one of the next consumer (and industrial) device categories but a long way to go as a wearable. (We'll presumably see it on a phone first.)
Google Glass was not arbitrarily good technology. And, while the glasshole thing may have been a factor in its demise, if you look around privacy factors don't much deter the use of anything people actually find useful.
You don't need to store video for AR to work. Besides, people take video and photos of others all the time and upload to the Internet without permission of the subject whether that's technically allowed or not in a given country.
Oh the legs thing again. I don't want legs (or arms) until they are out of the uncanny valley. No legs is better than janky legs in the same way stylized graphics are better than bad "realistic" graphics.
I've heard they bet on VR for the same reason Microsoft bet on a mobile phone -- they want to own a device ecosystem. It makes a lot more sense to me in that context.
I feel dizzy even playing Minecraft on a plain screen. I won't ever buy VR goggles. Let alone ones bound to a Facebook account.