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I agree. Metal's new upscaling is Apple's answer to DLSS, but of course a) it's only just arriving now, b) Apple will never offer optimizations customized to individual games the way Nvidia works with developers. So, we should expect no application process as they keep rolling out better hardware and software, but less drastic results in exchange for that. And the same story will be with improved ray tracing capabilities, except in that case I'm more confident that Apple will release a GPU that can do a certain amount of it usefully for the usual reasons (known hardware to support, lower resolutions.) Nvidia should also be doing that right now, but they've chosen quite a different pricing/availability strategy than Apple has in the last few years of GPU development.


> Apple will never offer optimizations customized to individual games the way Nvidia works with developers.

My understanding is that Metal (and Vulcan) are really meant to be about _not_ doing this, and instead exposing something much closer to the underlying hardware. So it would instead be, Nvidia developer relations working with a game studio to optimize the studio's engine code for Nvidia cards.




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