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> In fact it's already deprecated on a device ~50% of American's use (an iPhone). It's also deprecated on MacOS

This is an Apple problem, not an OpenGL problem. Linux (and by extension Android, maybe Switch), Windows (and by extension Xbox), BSD (and by extension Playstation) all support OpenGL 4.6 and Vulkan. Apple has had issues supporting OpenGL since forever, and its OpenGL support (even before Vulkan) stagnated at 4.1, which was released ten years ago.

OpenGL is not deprecated at all. OpenGL 4.6 is a very, very modern API supporting things that many games still don't have, like mesh shaders, SPIR-V, etc.



> Linux (and by extension Android, maybe Switch), Windows (and by extension Xbox), BSD (and by extension Playstation) all support OpenGL 4.6 and Vulkan.

Yeah... no.

On Windows you're better of using DirectX since its tge only officially supported API. Xbox only supports DirectX.

Playstation only has its own graphics API.

Switch nominally has support for Vulkan, but they have their own graphics API.




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