Hacker News new | past | comments | ask | show | jobs | submit login

It’s amazing that someday we’ll be able to pass in low fidelity pixel art sprite sheets to an AI and get back high definition hand drawn 2D graphics for use in games.



I don't see how animations would work with the current crop of image generation tools. If you feed in 5 frames of a character swinging a sword pixel art you'll get five wildly different renditions of the character, not one character with a smooth tweening of the sword swing.


That's why an artist is still needed to smooth it out and make it coherent, but at least 90% of the work is already done.


"Hand drawn" is a huge misnomer there - it wouldn't be hand drawn at all, that's the point.


Square Enix: Is it possible to learn this power?


Get out of my head!

I literally just registered spritesheet.ai yesterday.

and I've already had mild success training a model on spritesheet data.


Someone put out a really compelling one a couple months ago:

https://www.reddit.com/r/StableDiffusion/comments/yj1kbi/ive...


Nice. Thanks!


I've been sending emails to the creators of mid journey to scrape the entire archive over at spriters resource to create a custom model specifically to generate pixel sprite sheets.

https://www.spriters-resource.com

Fingers crossed.


I'm interested in following your project if you have a blog or anything.


I only just recently started building things for fun again (Thanks AI) so I haven't had a blog in many years.

But I'll be launching one on alexbrown.io sometime in the next few weeks to document my projects.


Actually, one day we will be able to do this not just with sprite sheets, but whole games.


you could probably build this w/ current img-gen model tech! totally agree, absolutely crazy.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: