You are correct about logistics, but that is such a small part of DF to nitpick on that I have to push back. The logistics aren't the Fun part, and no other game has come close to DF on the Fun stuff.
DF things that come to mind that no other colony-sim has:
- 3 dimensions (z-levels) and all of the shenanigans (hydraulics, creative traps, etc) that go with them
- geological and historical civilization simulation
- the inter-relatedness of the game session to the history of the world is a story-generating masterpiece.
- The "zones" (surface, caverns, spoilery places) and how different they feel. Oxygen Not Included does this kinda, but not as deeply.
- Three different games in one using the same procedural engine and world: Adventure Mode, Legends Mode, Fortress Mode (Steam edition is currently missing Adventure mode and it will probably be a while).
- The "flavor" procedural systems: Villain, Religion, Instrument/Music, Literature, Forgotten Beasts. They don't have tons of impact on gameplay, but it makes the lore so much more rich.
- Sub-biome "surroundings" regions (Good, Evil, Savage, Benign) which have large effects on gameplay. Evil areas can be hilarious Fun.
- the pacing feels just right to me. It's not realistic from a simulation perspective (skills increase too quickly, it takes very little time to build complex things, etc), but it "gets to the good parts" in a very satisfying duration in my opinion. The combat takes longer than it should, but then stories can happen.
DF things that come to mind that no other colony-sim has:
This game is a wonder.