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The obvious risk with that approach is that if people do not realize that this applies only to the pirated version, you're risking bad reviews, which can cost you actual sales (you don't win anything just by keeping people from pirating your software, you only win if someone who is willing to buy but prefers to pirate chooses to buy instead).

I believe there were several games that had a reputation for being horribly buggy that was at least partially the result of pirated versions having bugs intentionally introduced by the copy protection.

I believe the game you mentioned made it really obvious what was happening and why to avoid that.



> The obvious risk with that approach is that if people do not realize that this applies only to the pirated version, you're risking bad reviews, which can cost you actual sales (you don't win anything just by keeping people from pirating your software, you only win if someone who is willing to buy but prefers to pirate chooses to buy instead).

Any time I've seen game devs try it the comments under those people were "you fix it by buying the game pirate".

And platforms like Steam allow you to review only bought games anyway




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