Hey man, I bought Steredenn on the PS4 like 5 years ago and it was one of the best shootemups I've ever played. I haven't beaten it yet but was considering picking it up again for the Switch. Thank you for making it. I am working on my own game and games like yours are an inspiration for me to keep going with it.
If I can ask a question, was there an initial design decision to build the game in Unity, or was that just your preferred tool out of experience?
(asking because I am fool-heartedly going in pure libsdl2 and C++)
Unity was chosen because I am a C# guy coming from XNA, and Monogame was super rough at that time.
Also it allowed us to really focus on the gameplay and not too much and the engine, while having access to all consoles.
We still had a lot of headaches with it…
Now I’m considering switching to something but I’m glad I had that experience on a mainstream and fully documented engine.
Best of luck with your game, if you need advices send me an email via the Steredenn or Flipon contact address.
- Flipon (https://flipon.net) an arcade puzzle/match-3 inspired by Tetris attack on PC mobiles and switch
- Steredenn (https://Steredenn.pixelnest.io) a roguelike shoot them up, pc, iOS, switch.
I’ve been lucky to have an extra income with those two games for a few year.