It's not just silencers - movies and video games are generally bad at gunshots. For good reasons - if you make them as loud as they ought to be, even to the limits of the recording equipment (since you'd need to go well into the hearing-unsafe territory), they'll drown out everything else.
There are exceptions. The famous shootout scene from "Heat" does a surprisingly good job at conveying just how deafening gunfire really is close up, for a movie. Although even that is much milder than it would be IRL, due to use of blanks and the aforementioned equipment limitations.
That scene was pretty interesting but can’t help notice that all the automatic guns just fired endlessly. There were a few reloads but it’s astonishing how fast you go through 30 rounds and they were firing way longer uninterrupted. On another note that final shot was amazing cinematography.
There are exceptions. The famous shootout scene from "Heat" does a surprisingly good job at conveying just how deafening gunfire really is close up, for a movie. Although even that is much milder than it would be IRL, due to use of blanks and the aforementioned equipment limitations.
https://www.youtube.com/watch?v=ZL9fnVtz_lc (shooting starts around 4:20)