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I must be some kind of medieval purist because today in the middle of 2023 I still play the original rogue, in its 3.6.3 and 5.4 versions, and I can barely tolerate some of the changes. That's what I don't like about Hack and its "new" incarnation, Nethack. Changes were introduced that change the original spirit. I also played Moria and Adom for years with mixed results. I was never able to play Nethack. I'm going to try, maybe this time I will succeed.


It's as if they are different games with different design philosphies. :-)


Yeah, as sibling said, they are quite different games actually. Rogue to me feels a lot more minimalist, while nethack is 'everything AND a kitchen sink!'.


How else would one identify rings without the sink, though?


I like to eat them (when polymorphed into a metalivore, of course).


Isn't it SLASH'EM that's "everything and the sink?"


IIRC, SLASH'EM is a descendant of SLASH, "Super Lots of Added Stuff Hack"


May I ask if you've tried other roguelikes over the years?

Caves of Qud is, imo, a particularly exemplary entry into the genre. Its a different approach with a very unique setting and evocative way of story telling. Its just plain...weird.


What changes are the ones that bother you? As someone whose played with neither (though I have played with NetHack's source code) I'm curious.


DCSS would more be in your alley, since the devs actively try to simplify mechanics (perhaps too much IMHO).


Just different games. I prefer Moria over Angband. Don’t like some of the changes.


NetHack feels less cohesive and kind of all over the place. Greatly prefer ADOM


I think nethack is OK, but I'm with you about rogue being the best.


Did you try Brogue? I love it.


My favorite thing about Brogue is that I don't have to build a character before starting. You just jump in and grow your character naturally through equipment choices.




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