Agree broadly that this thread has gotten too long off what was basically a joke, but!
Please measure before you make changes to your maps for perf reasons. Yeah this forum all knows their big-O, but B-tree maps like std::map often perform better than hash maps on real-world architectures.
Please measure before you make changes to your maps for perf reasons. Yeah this forum all knows their big-O, but B-tree maps like std::map often perform better than hash maps on real-world architectures.