Just to be pedantic: not profitable enough doesn't necessarily imply profitable.
Consider, eg, shutting down their (Stadia's) game studio before the release of their first game. First release was scheduled a few months later, with no significant delays having occurred. Nevertheless, shutdown.
No one would expect it to have made a profit without a release. But apparently there was no way they could be profitable enough to warrant keeping.
Consider, eg, shutting down their (Stadia's) game studio before the release of their first game. First release was scheduled a few months later, with no significant delays having occurred. Nevertheless, shutdown.
No one would expect it to have made a profit without a release. But apparently there was no way they could be profitable enough to warrant keeping.