Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> My first experience with games like this (though I didn’t know at the time), was in middle school with games like zDoom on my calculator. zDoom

Sharing experiences. My first encounter and fascination for these kind of perpective effect was in the 90s demoscene.

I learned to program the magic behind "tunnel" effects by just spawning multiple non-concentric growing circles.



Same here. I actually build a similar "3d renderer" and ran into the same perspective "issue" op had. Unfortunately I didn't figure out how to fix that back then. So I actually finally learned how that's solved almost 30 years later. I should fix my QB4 code :-)




Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: