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Curious, which interface do you use and how do you apply the effects? I’ve done this with varying degrees of success but always ends up introducing too much latency


I use a MOTU [1] which runs this stuff on its own DSP and is configurable from a desktop app. You could also use a hardware solution in the form of a channel strip but decent ones start approaching a mid-range interface like my MOTU in price so the value proposition is dicey at best IMHO.

At one point I had the wild idea of building a Series 500 chassis with discrete signal processors instead but shelling out $1500 for such only for _videoconferencing_ (and occasional recording) would have been completely irresponsible.

[1] https://www.sweetwater.com/store/detail/Ultralite5--motu-ult...


I went with 19" rack gear [1] instead of Series 500.

As mic I use an SM57 which is fed into a DBX 286 compressor/de-esser/gate/enhancer and that signal is going to the videoconferencing application and is looped back into my headphones. The neat thing about the 286 is that it's fully analog so I can still hear myself with zero latency.

For the return signal from the videoconference I have a seperate audio interface that feeds into a Behringer Autocomp to compress practically all the dynamic range out of it and then it's going to a t.c. electric finalizer to do some multiband compression which fixes most midrange heavy gaming headsets.

This gear also has a dual purpose as outboard gear for audio production stuffs though, it's not just for the video conferencing.

[1] https://i.imgur.com/cpyASMz.jpg


Ah ok. I have an interface I really like already, was hoping there might be a software solution that doesn’t add so much latency. Thanks for the link though


I was hoping for software too. Mostly because I don't have the understanding for a hardware tool like that: I have a decent-ish low-end mic (Blue Yeti, a USB mic) and was hoping for a software tool to run to achieve the same result.


As a music producer where is all the latency coming from? I can run my daw with <10ms latency with a few simple effects on it.

What software are you using / what workflow?


Generally USB lag, plus the OS not running in real time mode, like using bog standard Windows Audio instead of ASIO




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