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The reason is because they want to remove randomness from the game, so player skill is the deciding factor in winning a fight. It's actually the exact opposite design from Morrowind, where it was inspired by the randomness of tabletop RPGs.

So if the shots aren't randomly distributed in a cone, and aren't perfectly accurate, and aren't a fixed spray pattern...what exactly is left?




Make the gun move… but follow the gun with the reticle. So you still need to adjust for recoil but the bullets actually go where you are aiming


Games have tried that before, it's extremely jarring to have your cursor/camera shake around without your input, and depending on how it's done it makes visibility suck.




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