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> * You can't eat bits.*

True, but you're implying that if someone offers a product that's not inherently and nearly universally valuable (like food), then the government should step in and enforce a monopoly for them to distribute their product. Why should manufacturers of scarce goods have to come up with their own ways to differentiate their product to prevent people from turning to competing firms, but artists get a free government-enforced monopoly on distribution?

> the right to control licensing is the simplest and most fair way for a creative professional to convert their efforts into scarce resources.

I'm not saying that it is simple, but artists need to realize that digital works are inherently almost completely free (libre and gratis), and figure out ways to offer scarce products that have value. The obvious example is concerts and merchandise. Another example is dead simple digital downloads that can compete with pirated content. There are problably more examples I can't think of, and even more that no one has figured out yet.



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