Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

One of my favorites is Fabien's own "Game Engine Black Book: Wolfenstein 3D". He does a really good job at explaining how id Software managed to create a first person shooter for the 386, including code samples in C how very specific problems were solved etc. But also how the team worked etc etc.

https://fabiensanglard.net/gebbwolf3d/



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: